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Re: Wolf 3D



Supertimer <supertimer@aol.com> wrote:
> brian.hammack@rook.wa.com (Brian Hammack) wrote:

[snip]
> I meant no attack on Wolf.  In fact, I have been wondering why us A2
> users complain about the software and hardware that we have?  We
> complained so much that we lost the Zip GS while fanatical C64 and
> C128 users got TWO accelerators MADE.  Even folks that don't have
> and have never seen the output of a Second Sight complain about it.
> We even complain about free software like Wolf.  We should stop
> complaining and maybe, like the Commodore users, we will get some
> new hardware this Christmas (eg. from CMD).

I guess the old saying "the grass is greener on the other side of
the fence" applies here as well. Us Commies may have 2 new 20Mhz
accelerators to drool over (and even use sometimes :) but we're
still bitching about the lack of a "Wolf 3D" game - witness a recent
thread in c.s.cbm, the general concensus was that a W3D was
certainly possible utilising the accelerator, but tying some poor
programmer to an assembler for a year or more would be difficult.
Plus that sales would certainly not cover the development budget.

I can remember reading the Summer'89 Apple 2GS Buyer's Guide magazine
(still have it). Back then there was very little support like that
displayed within the magazine for the C64. By then the 64 and 128
were relegated to software products for 'cutting edge' developments,
such as GEOS. It wasn't till the early '90s that accelerators
and reliable mass storage devices became available for our machine,
yet the GS and A2 were receiving some pretty cool products like
the Transwarp GS, and some of the Applied Technology devices prior
to those.

Sorry, but I find it hard to believe that the GS and even A2 have
less commercial support (both hardware development and software)
than the C64 and C128.


Marc Walters
mwalters@attila.apana.org.au