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Re: Gate & Spacefox
- Subject: Re: Gate & Spacefox
- From: joko@crl.com (Joe Kohn)
- Date: 1996/09/11
- Newsgroups: comp.sys.apple2
- Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
- References: <51640t$ruk@sun.rhrk.uni-kl.de>
>Gate and Spacefox, formerly distributed by Seven Hills, now
>available from Joe Kohn.
Seven Hills is still the publisher of the 2 games from Bright Software,
and Shareware Solutions II is the exclusive distributor of the games.
>Why does Space Fox has ten levels when it is so difficult that
>you won't see them without cheating?
A game has to be challenging or else you'll soon lose interest. But,
after you've played Space Fox a few hundred times, it should get a little
easier ;-)
In any case, using Nathan Mates' GameHacker will provide you with:
Infinite lives, shot speed & # of shots are set to 9. Note:
it's best to select GameHacker _before_ the game starts;
that way most of these changes will happen at the start,
not after you die once. Infinite fuel, and shields are
infinite, just turn them on once per level. Still no weapon
select, but with these mega-shields, you won't be dying very
quickly.
Let me ask you all a question: Should I include GameHacker along with
Space Fox? Would that make it easier for people to stick with the game?
Joe Kohn
http://www.crl.com/~joko