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Re: Gate & Spacefox
- Subject: Re: Gate & Spacefox
- From: nathan@visi.com (Nathan Mates)
- Date: 1996/09/11
- Newsgroups: comp.sys.apple2
- Organization: Vector Internet Services, Inc.
- References: <51640t$ruk@sun.rhrk.uni-kl.de>
In article <51640t$ruk@sun.rhrk.uni-kl.de>,
Marvin <guenter@student.uni-kl.de> wrote:
>Three cheers for Gate and a big punch onto the nose for Space
>Fox. I guess Bright Software has tried to make the fastest game
>for the GS and forgotten that it should be a game, not only a
>graphics demo. Why does Space Fox has ten levels when it is so
>difficult that you won't see them without cheating?
If you're certifiably arcade incompetent like myself (and now I'm
writing video games for a living, go figure :), I recommend that you
download my Gamehacker CDA. Modifies tons of GS games to make them
_much_ easier. Drop by http://www.visi.com/~nathan/a2/njmgssoft.html
for a better description and locations on where to download it from.
Freeware, even includes source code.
Nathan Mates
--
<*> Nathan Mates http://www.visi.com/~nathan/ <*>
# What are the facts? Again and again and again-- what are the _facts_?
# Shun wishful thinking, avoid opinion, care not what the neighbors
# think-- what are the facts, and to how many decimal places? -R.A. Heinlein