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Re: Ripping sound routines?
On 8 mar, 14:53, lyricalnan...@dosius.ath.cx (Steve Nickolas) wrote:
> This is more an experiment than anything. I'd like to isolate the sound
> code for the Munchers/Odell Lake games (they use the same sound effects),
> though I'm not sure where to start, there's only one reference to $C030 in
> main memory of Odell afaict, at $7FC8, and the routine it's in doesn't seem
> to be the one that generates the sounds I'm looking for. I might need to
> look a bit deeper.
>
> -uso.
- Replace AD 30 C0 or 2C 30 C0 or whatever the opcode is with a BRK
opcode and see whether it is that routine that is called.
- Otherwise look at $0300, short sound routines like that page.
- If the sound code plays after a Hi-Res is displayed, search for
$C050 as well and trace the code.
It reminds me of some old cracks...
antoine