[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Is it too hard to program for the Apple?



bloomer_au wrote:
> Ugh, that sucks you lost them!
> 
> I also did the making maps and advance planning method. My program
> design came from usborne's 'How to write adventure games' book. I
> guess I made about 5 or 6 games using that system. Probably only the
> last 2 were really worth playing for strangers, but the program
> databases were so large
> at that point that there was a huuuuge pause after you entered each
> command.

I did one or two such games using Inform.  If you kept them small enough or
used Inform 5.5 to make a Z3 file you could run them on an Apple.  (I
haven't yet gotten two-disk Z5 homebrew games to work properly on the Apple
interpreter.)

-uso.