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Re: Is it too hard to program for the Apple?
On Mon, 22 Feb 2010, Simon D. Williams wrote:
The few projects I've completed have been primarily Applesoft spaghetti with
a smidgen of assembly thrown in... the fact that I've actually completed a
few is, to my mind, testament to how easy the Apple II is to program --
there's no way I'd ever be able to write a working program on a modern
platform.
When I started out programming games, I used strictly BASIC and plotted
my games (all text adventures - my favourites) on a large board, setting
out the rooms, directions, objects found in each location and would assign
a subroutine for each room (using GOSUB) and simple input (IN#) to make
selections: N, E, W, S, LOOK, EXAMINE, GET, DROP etc. Once I had a basic
pattern set up, then I could modulize and simply change the data but use
the same mapping strategy, just changing around some of the paths to make
each game unique.
I must have written over 100 games in this manner and distributed them
to a number of friends over the years. I never charged for any of the
games, it was just the fun of seeing who could solve it the quickest.
Each room had a really toughie poser to find so it wasn't just a quick
walkthrough. There were real mysteries in each game and to solve it
probably about 10 hours of steady play to get to the end.
My master disks were lost in a flood years ago and this was before
internet access was available locally (pre-1994), so the games have all
been lost as far as I know unless someone out there has copies. I also
made custom indicia screens with scrolling, sliding, phasing titles and
credits on each disk.
Tony