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Re: Doom conversion
- Subject: Re: Doom conversion
- From: 91487441@cpccux0.cphk.hk (Thomas)
- Date: 23 Dec 1994 01:23:33 GMT
- Newsgroups: comp.sys.apple2
- Organization: City Polytechnic of Hong Kong
- References: <3d8rhp$dl@geraldo.cc.utexas.edu> <3db1le$ras@paris.ics.uci.edu>
Orion Pax (jlee@ics.uci.edu) wrote:
: Frederick Lee (flee%podbox.uucp@cs.utexas.edu) wrote:
: : There is some talk about a wolf3d-doom type game being developed for
: : the IIgs. I don't really see how practical that is, considering
: : Doom doesn't run smoothly on anything slower than a 486sx-25, and that's
: : not even in full screen. how could you put this on a IIgs?
: Well, the easiest way is to not do any real-time calculations. Do
: a large number of look-up tables, see if the upcoming video cards can
: help out on moving the graphics around, be really good with math and
: programming, and it's a possibility.
From ID software, there will be NO //gs convertion of DOOM!
You can obtain the information by:
finger help@idsoftware.com
and you can find all about DOOM.
Hope this helps.
Merry X'mas.
Yours,
Thomas