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Re: Dragon's Lair II, GS version in limbo?
- Subject: Re: Dragon's Lair II, GS version in limbo?
- From: ltchean@iss.nus.sg (Lim Thye Chean)
- Date: 13 Dec 1994 04:43:58 GMT
- Newsgroups: comp.sys.apple2
- Organization: Institute Of Systems Science, NUS
- References: <3c0pm2$2e1@usenet.INS.CWRU.Edu> <3c0s6f$j7i@asia.lm.com>
Matt Portune (mportune@telerama.lm.com) wrote:
: cool. I thought I was the only one thinking about DoomGS. I'm glad I'm
: not alone. Sound? obviously no problem. Graphics? TurboRez. Make it
: read standard Doom .WAD files, so we can download all the cool levels on
: the internet. hmmmm, maybe we should take this to the programming area.
Graphics? Second Sight, then we can have DOOM ported earlier instead of
waiting forever.
--
Lim Thye Chean: Lim is my surname. My name is Thye Chean.
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Institute of Systems Science Apple IIGS and OS/2 Warp user
Software Engineer, Author of Galaxia Authoring Environment (OSF/Motif)