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Re: Dragon's Lair II, GS version in limbo?
- Subject: Re: Dragon's Lair II, GS version in limbo?
- From: mportune@telerama.lm.com (Matt Portune)
- Date: 6 Dec 1994 00:18:07 -0500
- Newsgroups: comp.sys.apple2
- Organization: Telerama Public Access Internet, Pittsburgh, PA
- References: <3c0pm2$2e1@usenet.INS.CWRU.Edu>
> Now, I've seen doom run on a 486, and IF they have Done Wolf 3-D,
> then why can't they do doom?
> and WHY do I have an itching that SOMONE should do a port of Doom,
> and use a Second Sight/TurboRez graphic mode?
> TurboRez SHOULD be able to handle the wall scaling, and with it's
> 256 color pallete, I don't really see any problem of colors.
> and I DON'T think sound would be THAT much of a hassle:>
cool. I thought I was the only one thinking about DoomGS. I'm glad I'm
not alone. Sound? obviously no problem. Graphics? TurboRez. Make it
read standard Doom .WAD files, so we can download all the cool levels on
the internet. hmmmm, maybe we should take this to the programming area.
:)
--
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| Matt Portune - IIGSi - mportune@telerama.lm.com |
| ae094@dayton.wright.edu |
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