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Re: Second Sight SVGA Board Info (text onl



Ian Schmidt writes:

>I really think that a board like this is an incredibly bad idea at this
>point in the GS life cycle, for a couple of good reasons:
>
>1) All the really good game programmers left years ago.

  Not all.  
  I am what you would call an up-and-coming GS programmer, and I intend to
release several games in the next 12 months.  I have spent the last 12 months
upgrading my GS to a fully fledged development system, with all the latest
hardware, software and reference materials.  As soon as the Second Sight
board is released, I will be purchasing a developer's kit.  In other words,
I am fully committed to developing games for the GS.
  In addition to myself, there has already been a handful of people who have
stated on this newsgroup that they are considering writing a game that makes
use of the Second Sight board.  In a few months time, there could _easily_ be
a half-dozen new games for the GS that make use of it's new graphics
capabilities.
  
>2) We're finally getting some decent software that exploits the GS's built
>in capabilities. Is it such a good idea to fragment the remaining opportunities
>for programmers?

  What is that supposed to mean?
  
>3) Now imagine the support for a board which entails a minimum investment
>in the $400 range.

  Rubbish!  Even a game written for the 640x200x256 non-interlaced graphics
mode, which _anyone_ will be able to display on their existing GS monitor,
will be far more impressive than anything that has been produced so far.
That would require an investment of just $179, well within my budget, and
likely to be within the budget of quite a few GS owners.

--
=========== Philip Stephens, Systems Programmer, Labtam Australia ============
====== Owned by Motor (Mo for short), the power-purrer from Down Under =======
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"Many views yield the truth.  Therefore, be not alone." -- Viggies' Prime Song