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Re: Opale from Brutal Deluxe
- Subject: Re: Opale from Brutal Deluxe
- From: zardini@aramis (Christian ZARDINI)
- Date: 13 Jul 1994 12:51:19 GMT
- Newsgroups: comp.sys.apple2
- Organization: ENSERB, Bordeaux, France
- References: <2vuqn3$4sv@news.service.uci.edu>
Jimmy Shaw (eaiu184@rigel.oac.uci.edu) wrote:
: The actual game play of Opale has me confused though. Will it be a
: "iconic adventure" game, like the good old "Borrowed Time" was on the
: II, and other ICOM Simulation games, or will it be an arcade game, as
: the "fight scene" seems to suggest? Or a combination of a lot of elements?
--
Hello,
Opale will be iconic adventure game (like TASS TIMES) with
multi windows interface. It will be a real time adventure : each actions
take time, and during you are playing (english ??) a lot of things happens.
The purpose of the demo wasn't to show you the interface of the
game, but to show you (like in a small moovies) a part of the story.
About the Opale game (not the demo), we have :
- some graphics (a little more than in the demo)
- The story is written
- the music
but we need :
- a lot of graphics, we have only about 5% of that we
really need...
BYE
Apple IIgs, only the best ones will stay...
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