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Re: OOTW speed .. strange



hochstrasse@urz.unibas.ch writes:

>In article <behrenss.736695383@hphalle9>, behrenss@Informatik.TU-Muenchen.DE (Soenke Behrens) writes:
>> did anyone else notice this? When in full screen mode, OOTW is about
>> 1.5 times slower than in Matted mode. Ok, no big deal, you say, after
>The screen buffer RAM always running at 1MHz is probably the bottleneck.
>Graphics programs (which don't use QD) must synchronize their output to the
>screen with the VBL interrupt to get flicker-free animation. I don't know
>whether OOTW checks, how much screen memory it can shuffle around between
>two VBLs. (e.g. Test Drive II has the same animation speed at 2.8 and 7MHz,

Hmm. Would it have been possible for OOTW to get more fluent animation,
despite the 1Mhz bottleneck? I always thought OOTW was slow because it had
to calculate things, not because of the BitBlit.

This is sort of annoying. If I want nice graphics, I lose speed. If I want
speed, I lose resolution. And this with a fast ZIP ... *sigh* I guess it's
time to upgrade to a computer with more horsepower soon :)

Soenke
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