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Re: Dungeon Master tech details
In article <1993Apr13.132643.1298@r-node.hub.org> taob@r-node.hub.org writes:
> Has anyone ever compiled a comprehensive inventory of *every* object
>in the dungeon? Things like name, original location, mass, special
>powers, actions, etc. There are many objects which have special
>properties which aren't even hinted at in the manual. For example,
>elven boots increase your maximum load, a vorpal blade confers +2 (or
>+3, I can't remember) mana to the wielder, the pendant feral seems to
>drain the wearer's stamina, etc., etc. There must be many other objects
>whose effect is difficult to detect. A few seem like obvious
>candidates, but don't have any apparent effect (e.g.: the illumulet, a
>rabbit's foot, slayer arrows, etc.) I'd also love to see a list of
>weapons and armor, along with their offensive/defensive nature, special
>powers, etc.
In addition could someone tell me where (on FTP if possible) I could get hold
of ALL the level maps for this excellent game. In addition if someone could
write or upload a patch so it's HD installable and works on an A1200 I would be
extremely grateful (I would pay for this too !!).