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Dungeon Master tech details
Has anyone ever compiled a comprehensive inventory of *every* object
in the dungeon? Things like name, original location, mass, special
powers, actions, etc. There are many objects which have special
properties which aren't even hinted at in the manual. For example,
elven boots increase your maximum load, a vorpal blade confers +2 (or
+3, I can't remember) mana to the wielder, the pendant feral seems to
drain the wearer's stamina, etc., etc. There must be many other objects
whose effect is difficult to detect. A few seem like obvious
candidates, but don't have any apparent effect (e.g.: the illumulet, a
rabbit's foot, slayer arrows, etc.) I'd also love to see a list of
weapons and armor, along with their offensive/defensive nature, special
powers, etc.
--
Brian Tao:: taob@r-node.hub.org (r-Node BBS, 416-249-5366, FREE!)
::::::::::: 90taobri@wave.scar.utoronto.ca (University of Toronto)
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