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Re: Spectre GS? (was Re: Oil Landers)
Hmm, fill mode doesn't help VERY much actually. It's fast and useful
only when objects don't overlap. And in action games they do (in most
cases). You'd have to maintain long lists so you know how to fix
interrupted 0 sequences (partly destroyed by other objects).
BTW, I don't have Oil Landers, I only know Spectre on the Mac. I hope my
comments belong to this thread anyway.
henrik
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