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Re: Unprotecting older Apple 2 Game Disks



jpenne@ee.ualberta.ca (Jerry Penner) writes:

>You might find it fun (maybe even more fun than playing the game
>itself) to crack your originals.  I used to buy games for two reasons:
>to play them and then to crack them.

This is how most die hard Apple II programmers learned how to program in 
assembly language ... I remember vividly re-writing the boot code to Drol
so it would work on my //c.  As shipped, it was //c unfriendly.  I had to 
first crack it and then re-write it so it would work.

>Castle Wolfenstein (the original one, not Beyond) was quite easy to
>crack and you only had to modify the program in one or two places
>after moving it to DOS 3.3 to get it to work perfectly.  I encourage
>you to figure out how to crack your own originals--you'll have fun and
>learn a lot in the process.

There is an absolutely essential utility for this kind of thing called
Advancded Demuffin.  It's a program that allows you to save the RWTS (Read/
Write Track/Sector) DOS routine from a protected program, then load it into
memory with Demuffin and use it to copy the entire game to a standard DOS
3.3 format disk -- allowing you to edit the disk with impunity.

Castle Wolfenstein is easy : Save the RWTS, copy it to a DOS 3.3 format disk,
then put a nice, fast DOS like Pronto DOS on the disk so the game loads much
faster than normal.

- Jonathan
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