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Re: Repost of Console I/O
- Subject: Re: Repost of Console I/O
- From: wsquires@lonestar.utsa.edu (William H. Squires)
- Date: Tue, 10 Nov 1992 16:42:13 GMT
- Distribution: usa
- Followup-to: Repost of Console I/O
- Keywords: Console,conio,keyboard Some important revisions to Console I/O have been made. Should be on cba2 Soon to come: 80 column screen manipulation library, random number handling Still in development: Playing card library, text based event library, text A definite maybe: A complete D&D+ game w/source (in Orca/C)! This will be Check here for the latest updates! wsquires@lonestar.utsa.edu
- Newsgroups: comp.sys.apple2
- Organization: University of Texas at San Antonio
- References: <1992Nov10.033823.19170@ringer.cs.utsa.edu>
- Sender: wsquires@lonestar.utsa.edu
- Summary: Oops
In article <1992Nov10.033823.19170@ringer.cs.utsa.edu> wsquires@lonestar.utsa.edu (William H. Squires) writes:
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Please ignore the Keywords sh*t! My mailer sux! Anyway, For those interested,
the Console I/O archive has been reposted after making some corrections in the
source code so that it will produce a correct CONLIB file compatible with
Orca/Pascal. Also, the docs have been updated.
Coming soon to a cba2 site near you: 80 column screen manipulation routines,
routines for handling decks of standard playing cards, routines for random-
number managing, and routines to handle common prompting tasks.
Still in development: Text-screen based event-manager, text based menuing
and windowing (similar to AppleWorks) routines, 2-D and 3-D graphing routines.
A definite maybe: A complete D&D style game w/source in C! (maybe even
Pascal, if you ask nicely!) It will be based on TSR's D&D game, and will have
extra features not available even under AD&D (like constructing your own
magic effects, and a complete game editor)!