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Re: Apple II Graphics Programming (Assembly)
Hi All,
Why do you want to preserve the different screen holes of the HGR
screens?
I understand that when you deal with the text screen as useful data is
recorded there but for high resolution pages where you will probably
use page flipping, sprites, page erasing, etc. then speed is required
and Paul's second algorithm is fine.
If you want to save room, use the routine in ROM. If you want speed,
forget about the screen holes.
antoine