[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Detect and Match Sound?
I like the idea of having a real glass break detector "do the work"
and let the computer determine what to do next. I think matching
waveforms might actually be harder than I first thought.
I looked around and that one appears to be much cheaper than most
items, I wonder what that does that its competition does not (or vice
versa)?
On Mon, 16 Feb 2009 16:33:17 -0800 (PST), a2aviator@gmail.com wrote:
>Depends.. if you want to actually detect sound by waveform, or you
>want to detect a break in a line. The break in the line can be as
>simple as the game port- the waveform means you need a noise
>monitoring app, you need to break some glass similar to what you are
>monitoring or get a sample at the same rate you are going to sample.
>If you hear anything you need to compare.
>
>As well- the other option is get a glass break detector that itself
>drives a relay and hook that up to the game port.
>
>One such as the GE 5812-RND
>
>Here's a PDF
>
>http://www.ascsecurite.ca/public/pdf/Round%20Acoustic%20Glassbreak.pdf