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Re: what is the IIgs? : good idea....



On Feb 15, 5:48 pm, BLuRry <brendan.rob...@gmail.com> wrote:
> I don't know what kind of overhead it would take for the //gs to
> handle all the conversions mentioned, but it seems that some sort of
> dynamic recompilation might be more in order.  

What is included in the game files?


guesses:

background graphics...
moveable sprites
music/sounds
boundaries of character movement
removable boundaries (IE a door you can go through once open)

text from characters, rooms, item descriptions
timeline events (IE, this happens at time X)
trigger events (when player does X, Y happens)
standard text adventure text

---------------------------------------------------------

graphics are easily converted.  For now, who cares if they look good.
just get the stuff on the GS screen.  Same for sprites, and boundaries
can be scaled to fit the GS screen.  Music is easily converted.

It seems like porting a game interpreter like this would be fairly
easy.


Rich