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Juiced.GS Volume 13, Issue 3 (September 2008) now shipping!
- Subject: Juiced.GS Volume 13, Issue 3 (September 2008) now shipping!
- From: kgagne <kgagne@gamebits.net>
- Date: Tue, 30 Sep 2008 12:34:26 -0700 (PDT)
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Juiced.GS Volume 13, Issue 3 (September 2008) shipped today to all
subscribers!
Juiced.GS, the last remaining Apple II publication still in print, is
available in hardcopy only. The below excerpts offer an idea of the
diversity of content and bylines in this issue. A full 12-page PDF of
additional content is available as a free download:
http://www.juiced.gs/samples/
This is Juiced.GS's third quarterly issue of 2008. Subscriptions and
renewals for 2008 and 2009 are available for both United States and
international customers at our online store:
http://www.juiced.gs/store/
Ken Gagne
Editor & Publisher,
Juiced.GS
________________________________________
KansasFest 2008: Old computers don't die -- they go to Kansas City
by Ken Gagne
... When Lane Roathe encountered the game Sabotage, which he once
played for 72 hours straight, he discovered his "first addiction was
to playing games instead of writing them." Such tests of endurance
prepared Roathe well for the marathon programming sessions involved in
co-creating the games Doom and Quake. But before those titles, his
first paid gig was to create a live stock ticker program, for which he
was compensated with a copy of Bill Budge's Pinball Construction Set.
Later, while still in high school, he was hired to rewrite the blood
analysis software for a local hospital's Apple II Plus. Observing how
times have changed, Roathe commented, "[Today] I would be a little
hesitant to have a high school guy write the software that's going to
tell you what medication to take."
________________________________________
Computer Gaming World: An archive of gaming journalism
by Mike Maginnis
On April 8, 2008, Ziff-Davis announced on its 1UP Network the end of
the publication run of its popular print magazine, Computer Games for
Windows. This announcement heralded the end of one of the longest-
running computer magazines in existence. Though at first glance this
may not seem an item of particular interest to Apple II users, the
fact is that in 1981, the magazine that became Computer Games for
Windows was launched as Computer Gaming World, and for many years
concentrated on 8-bit computer gaming, with a strong focus on the
Apple II.
________________________________________
Building the Apple-1 at VCF
by Andy Molloy
The fifth annual Vintage Computer Festival East was held earlier this
month in Wall Township, New Jersey. VCF East 5.0 was where computers
that predate the Apple II were exhibited, bought, and sold. In my
case, it is also where one classic computer was built.
In attendance at VCF was Vince Briel, whose company, Briel Computers,
offers several kits for building your own reproduction of famous early
computers. Briel offered a workshop in which hobbyists could each
build their own working Apple-1 computers after buying his $149
Replica 1 TE (Third Edition) kit. I and several others spent five
hours under his tutelage soldering and assembling our kits.
________________________________________
Beta Testing: You don't need to fix, you just need to break
by Eric Shepherd
It's not enough to just use the software. While simply using the
software as you normally would can discover bugs, as a general rule
it's unlikely to find the really insidious ones. Instead, you need to
be creative. What might the programmer not have thought of? All too
often, programmers think, "Well, an error could happen here, but I'll
decide how to deal with that later." Then other tasks distract them,
and "later" never arrives.
Your goal as a tester is to think of all the ways you might break the
programmer's work.
________________________________________
CompactFlash for Apple: Solid state storage sees speed surge
by Howard Katz
... I've used the CFFA for several years now as my primary storage
device and have watched with interest as Dreher has sold out and then
brought out several new batches and variations of the card. His latest
incarnation of the card features a redesigned chip layout and v2.0 of
the firmware, advertised to be about 25% faster. This review is
intended to document changes and upgrades since the CFFA's unveiling
in 2002; for a standalone review, see the original article in
Juiced.GS Volume 7, Issue 2 (June 2002).
________________________________________
Programming the Disk II Drive
by Antoine Vignau
In this second of three articles dedicated to Apple II protection
schemes, I will focus on the role the hardware plays--specifically,
the internals of the Disk II drive. After outlining its mechanics, I
will focus on what you need to know to understand how data are
organized on a diskette, ending with the methods to read or write data
onto a diskette as well as moving the drive head with help from the
softswitches.
________________________________________