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Re: Display for Apple IIGS
limtc wrote:
> Yes, but at least it would be useful for non-technical guy like me.
> Before I try the composite video cable, I have asked around and the
> impression I get is probably this will be very bad. But when I show
> the results (on 3 different TVs) to my friends, all thinks they look
> great, except for 640x200 mode.
FWIW, all Apple II output (non-SHR) will look great on a composite
monitor *except* 80-column text, which will make you crazy.
All but SHR video modes were *designed* for composite display--again,
with the exception of 80-column text, which simply requires more
luminance bandwidth than (almost all) composite monitors will deliver.
> That's why I decided to do what I can do, take pictures of the LCD TV
> and post them on the web and let other decides. If I have a chance to
> obtain other solutions, I will do the same and post more pictures and
> help out others who had the same questions.
And the problem with any non-systematic, non-comprehensive study
is that YMMV, and ultimately the user winds up doing his/her own
study, whether they intended to or not.
> PS: the great thing about connecting to LCD TV - play Zany Golf or FTA
> demos on large screen! Cool!
Right--and who would have thought that the relatively "cool" medium
of lower-res videogame output could produce such an immersive feel
on a large-screen? ;-)
Today, gamers are demanding 1080p fully-shaded, texture-mapped output!
> On 5锟斤拷9锟斤拷, 锟斤拷锟斤拷5时23锟斤拷, "Michael J. Mahon" <mjma...@aol.com> wrote:
>
>
>>So it would be quite difficult for any individual to do such
>>a study.
-michael
NadaPong: Network game demo for Apple II computers!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
tool--and it's seriously underused."