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Re: How many releases of Castle Wolfenstein were there for Apple II?
skylarking <petsoundsnz@gmail.com> wrote:
>On May 7, 3:44�pm, heuser.mar...@freenet.de wrote:
>> n May 6, 11:25 pm, Toinet <antoine.vig...@laposte.net> wrote:
>>
>> > And it is still missing Sim City
>>
>> Now that the source code has been released for educational
>> purposes (I think they called it something like that) someone
>> with C experience could actually fill in...
>>
>> > and the final version of Sword of Sodan ;-)
>>
>> What's the hype about that game? Huge sprites?
Yep, the animation is what made it so impressive on the Amiga.
What really was mind boggling, at the time, was seeing this kind of
thing on a stock _Apple IIGS_. Multiple sprites almost 2/3rd the height
of the screen, parallex scrolling, smooth background scrolling, sound
and no slow down!
The game itself; well, while it looked impressive the gameplay
was pretty awful. Years later I found the Amiga version was bit
for bit *identical* to the GS one, you can barely tell them apart.
I played it all the way through and thought--"Bah, this is what
I was drooling over for 10 years?!"
Want to see how close they are? Check out this video of the
Amiga version on YouTube:
http://www.youtube.com/watch?v=1sMJq_Xxnjc
Fast forward in at these minutes in the video....2:30, 5:05, 6:30
Deja-vu, eh?
>I've played the Mac version of Sword of Sodan and it's nothing
>special, although it would be nice to see the IIgs version surface.
I wanted to find the unfinished the IIgs version of the game so
badly I pretty much know its history down pat. 10 years ago I did
track down copies, two former beta testers and the programmer
who took over the project. None of them would share it, standing
by the NDA they signed years before, even though Discovery
Software had vanished. Hmm, maybe it's time I asked again. :)
The GS version didn't have all the levels done, but there were
several more than seen in the demo version. It was playable too,
but it would crash often I was told. Still wouldn't mind seeing it.
Mitchell Spector