[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Apple II games
- Subject: Re: Apple II games
- From: Michael Kent <michael@syndicomm.remove.this.com>
- Date: Fri, 11 Apr 2008 06:05:33 +0000
- Newsgroups: comp.sys.apple2
- Organization: UseNetServer.com
- References: <8tvLj.7836$2g1.798@nlpi068.nbdc.sbc.com>
- Sender: Michael Kent <mkent@Oswego.FoxValley.net>
- User-agent: tin/1.6.2-20030910 ("Pabbay") (UNIX) (Linux/2.4.31-grsec (i686))
- Xref: g2news1.google.com comp.sys.apple2:33981
Gio <giomancer@sbcglobal.net> wrote:
> I'm a member of the Interactive Fiction community, and I've taken an
> interest in text adventures written for the Apple II series computers.
>
> What I'm looking for from y'all is a list of whatever text adventures
> you remember fondly, or remember as being particularly good. :)
Besides Infocom games, the classics of the Apple II were probably the
Scott Adams series (Adventureland, Pirate's Adventure, etc.) and the
Roberta Williams series (Mission: Asteroid, Mystery House, The Wizard
and the Princess, Cranston Manor, Ulysses and the Golden Fleece, and
Time Zone). OK, the Roberta Williams series isn't exactly a text
adventure, but it's in the same genre -- a text-based story with user
interaction through a two-word parser. It just added non-interactive
graphics to illustrate the story.
Personally, my favorites were Transylvania, The Coveted Mirror, and The
Crimson Crown by Penguin Software.
Mike