sicklittlemonkey wrote:
On Apr 11, 7:07 am, "Michael J. Mahon" <mjma...@aol.com> wrote:Best to stick with the renderings common in the past...This is why I asked about the striped mode, as I'd never seen it - except in AppleWin where (AppleWin's) Michael added it because he remembered it from somewhere. Anyway, I'm pretty sure designers didn't design for that.
It was the *standard* rendering for anyone with enough money to have an RGB card and monitor. I aoways regarded it as ugly in comparison to NTSC composite color, which is why I, like many' others, had a monochrome monitor (for crisp text) and a color TV (for pretty graphics) connected to my Apple. This was a pretty common setup, since it provided the best of both worlds for relatively little $$. Designers of the past didn't design for RGB graphics because they were 1) too rare to make a mass market, and 2) relatively ugly in terms of color rendition. Apple set the "standard" with the design of their RGB card, and anything else was a small fraction of a small fraction of the market. The situation was further complicated by the various color hues chosen by various manufacturers, particularly when cheaper digital RGB CGA monitors entered the mix. -michael NadaPong: Network game demo for Apple II computers! Home page: http://members.aol.com/MJMahon/ "The wastebasket is our most important design tool--and it's seriously underused."