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Re: Best Apple IIGS educational software?
Sure enough, Michael, I will give them a try.
Yes, my kids don't like B&W cartoon either.
I agreed with your statement - yes, good games required imagination,
which I find many Apple IIGS titles lacked - they are simply boring
(click and say something, or says something then you flip a page). I
am now turning my attention to Apple II titles as you all suggested
and see whether I can find some gems.
On 12月13日, 上午4时41分, "Michael J. Mahon" <mjma...@aol.com> wrote:
> Several were already suggested, and I've seen kids of the ages
> of yours be really excited and amused by them.
>
> Facemaker, Gertrude's Puzzles, Stickybear series, etc., are all
> quite involving and stimulating.
>
> Imagination in children is remarkable, and to be encouraged, and
> the "cooler" media of 8-bit games is much more dependent on the
> imagination of the beholder for its appreciation.
>
> You can turn on the TV and see great cartoon animation anytime,
> but for interactive fun, many of the older "games" are hard to
> beat.
>
> The situation reminds me a bit of my kids reactions to black and
> white movies--having been raised with color TV, they thought the
> B&W movies were "broken" and didn't like them.
>
> I hope that's not the case here. ;-)
>
> > On 12月12日, 下午5时02分, "Michael J. Mahon" <mjma....@aol.com> wrote:
>
> >>I think restricting yourself to IIgs software is quite limiting.
>
> >>Kids don't care much about computer specs, and there were dozens
> >>of very innovative, entertaining, and fun games for the Apple II.
> >>Some of them were even educational. ;-)
>
> -michael
>
> NadaPong: Network game demo for Apple II computers!
> Home page: http://members.aol.com/MJMahon/
>
> "The wastebasket is our most important design
> tool--and it's seriously underused."