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Re: Beta Release of Dora the Explorer Colouring for the IIgs
In article <41f7db50-d2ec-4422-a2d5-7b78ac8fc003@d21g2000prf.googlegroups.com>,
Polymorph <polymorph69@hotmail.com> wrote:
> On Nov 23, 1:31 am, limtc <thyech...@gmail.com> wrote:
>> Oh, not a config file. That's so PC-like. Just make a decision on
>> whether to play on start or not and stick with it. Toggle via "S" key
>> or a sound note icon (I prefer the latter) will be fine.
>>
>> It seems that when I set a speed limit (to 40MHz) rather than
>> unlimited (which runs really blazingly fast), the problem seems to go
>> away. At least I have not seen it yet.
>>
>> On 11/22/07, "Polymorph" <polymo...@a2central.com.remove-h2l-this> wrote:
>>
>>> A second request for this was also made, so that's enough for me. I am
>>> thinking of setting up a keyboard command to switch sound on or off.
>>> Also, I might put in a config file if you wish to set the sound to be
>>> off on startup.
>>
>>> Thye Chean also found a lockup bug that occurs very infrequently for me,=
>
>>> but seems to be related to acceleration as it happened on both my
>>> 12.5Mhz ZipGsx IIgs and on Thye Chean's emulator. I have not seen the
>>> problem on my daughters stock IIgs or on KEGS. Have you had this lockup
>>> bug happen to you?
>>
>>> Thanks,
>>> Mike- Hide quoted text -
>>
>> - Show quoted text -
>
> What's wrong with config files??
They're common on some other systems - apparently limtc dislike those
other systems. Yes, computers can be a religious issue to some.
> It would give everyone the ability to customise as much as possible.
Very true - however, to some appearance is more important than
functionality....
> I admit it may be a bit of overkill for a childrens game, but it was
> you guys who wanted the music turned off... :-P
>
> My daughter likes the music so I'm inclined to leave the music on by
> default (after all, it was for her that I originally wrote the game).
>
> Anyway, I believe I have fixed the lockup bug by introducing a delay
> when switching songs. I ran the updated program on my 12.5 Mhz ZipGSX
> IIgs for approx. 1hr with no lockups. My guess is that when running
> under acceleration my program was hitting the Toolbox routines too
> hard, especially since MidiSynth is very interrupt dependent. Its
> weird though, because I could never get it to lockup KEGS - maybe KEGS
> handles interrupts somehow differently?
>
> I won't be home tonight, but I'll endeavour to put up a new beta
> version that addresses most (if not all) of the issues raised sometime
> over the weekend. I'll try and get the MidiSynth files up as well once
> I'm happy with them. When all the issues are verified (by you my beta
> testers), I'll look at re-labeling it 1.0 final.
>
> Cheers,
> Mike
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