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Re: Apple IIGS ROM 1 or ROM 3, which is better?



In article <1184203568.116167.57920@n2g2000hse.googlegroups.com>,
Polymorph  <polymorph69@hotmail.com> wrote:


>> I understand that today, OO is the most widespread method of making
>> code with firm interfaces allowing isolation and factorization.  But
>> there are other methods, too.
> 
> Yes, but until such a time as they are as well known and supported,
> are they *really* a viable alternative? I mean, you would not want to
> program a large complex piece of software that was designed using a
> methodology that few knew about. If you did, it would either mean
> trying *real hard* to keep those programmers who do know that
> methodology, or expect high training costs because you have to train
> any new programmers on how your methodology works.

You should be happy that the very first OO programmers didn't argue
the way you do, or else few would have known about OO today.

OO surely has an advantage in "black box" design and clean interfaces,
but it has one disadvantage: there are so many objects to play around
with that it can get quite confusing sometimes.

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