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Re: Homebrew 3D 1.1
- Subject: Re: Homebrew 3D 1.1
- From: "Senor Wences" <burker.josh05@gmail.com>
- Date: 19 Feb 2007 09:38:21 -0800
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I agree: the ability to lock out the bad guys by shutting a door adds
some good strategy to the game.
On Feb 19, 9:13 am, David Schmenk <dschm...@GACH.gmail.com> wrote:
> aiiad...@gmail.com wrote:
> > On Feb 16, 10:31 am, David Schmenk <dschm...@YUCH.gmail.com> wrote:
> >> This is a minor update that fixes a few problems.
>
> > I liked the way the doors worked in the demo you released... they
> > just
> > disappeared when you open them..
>
> > Now, it is hard to tell if the door graphic you see is the one you
> > just opened,
> > or another door...
>
> > just my .02
>
> > Rich
>
> I wanted closing doors to make the game interesting in allowing you to
> lock the bad guys in rooms. However, it did involve trade-offs. Doors
> open in a direction that may not seem intuitive, and if you are on the
> wrong side and off to the edge, it will open right in your face. Such
> is the dilemma of game design - especially if you're not a game designer :-)
>
> Dave...