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Re: Raycasting 3D demo disk
- Subject: Re: Raycasting 3D demo disk
- From: Michael Kent <michael@syndicomm.remove.this.com>
- Date: Tue, 23 Jan 2007 19:03:37 -0500
- Newsgroups: comp.sys.apple2
- Organization: UseNetServer.com
- References: <7Skrh.10979$ji1.3237@newssvr12.news.prodigy.net>
- Sender: Michael Kent <mkent@Oswego.FoxValley.net>
- User-agent: tin/1.6.2-20030910 ("Pabbay") (UNIX) (Linux/2.4.31-grsec (i686))
- Xref: g2news2.google.com comp.sys.apple2:16748
In comp.sys.apple2 David Schmenk <dschmenk@yuch.gmail.com> wrote:
> Here for your enjoyment is a technology preview/demonstration of a
> raycasting and rendering algorithm I have developed as part of my Apple
> II 30th birthday-retro-game-just-because-I-can thing. Reminiscent of
> Wolfenstein 3D, it runs on a standard 1 MHz 48K Apple II+ (or II w/
> Applesoft in RAM/ROM) or greater. Only a joystick is required. It is
> possible to run it on an emulator, but I highly recommend using real
> hardware with a color monitor. Accelerators make it run too fast, so
> disable them if you want the controls to be sane. I present it as a
> 140K DOS 3.3 disk image compressed with gzip. Download with this URL:
This sounds awfully cool! But do you really need to distribute individual
files as a disk archive? Requiring a 5.25 inch drive just to unarchive
files not inherently tied to a disk format leaves those of us without
5.25 inch drives out in the cold.
Mike