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Re: Raycasting 3D demo disk



In comp.sys.apple2 David Schmenk <dschmenk@yuch.gmail.com> wrote:

> Here for your enjoyment is a technology preview/demonstration of a 
> raycasting and rendering algorithm I have developed as part of my Apple 
> II 30th birthday-retro-game-just-because-I-can thing.  Reminiscent of 
> Wolfenstein 3D, it runs on a standard 1 MHz 48K Apple II+ (or II w/ 
> Applesoft in RAM/ROM) or greater.  Only a joystick is required.  It is 
> possible to run it on an emulator, but I highly recommend using real 
> hardware with a color monitor.  Accelerators make it run too fast, so 
> disable them if you want the controls to be sane.  I present it as a 
> 140K DOS 3.3 disk image compressed with gzip.  Download with this URL:

This sounds awfully cool!  But do you really need to distribute individual
files as a disk archive?  Requiring a 5.25 inch drive just to unarchive
files not inherently tied to a disk format leaves those of us without
5.25 inch drives out in the cold.

Mike