[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Raycasting 3D demo disk



Michael Kent wrote:
In comp.sys.apple2 David Schmenk <dschmenk@yuch.gmail.com> wrote:

Here for your enjoyment is a technology preview/demonstration of a raycasting and rendering algorithm I have developed as part of my Apple II 30th birthday-retro-game-just-because-I-can thing. Reminiscent of Wolfenstein 3D, it runs on a standard 1 MHz 48K Apple II+ (or II w/ Applesoft in RAM/ROM) or greater. Only a joystick is required. It is possible to run it on an emulator, but I highly recommend using real hardware with a color monitor. Accelerators make it run too fast, so disable them if you want the controls to be sane. I present it as a 140K DOS 3.3 disk image compressed with gzip. Download with this URL:

This sounds awfully cool!  But do you really need to distribute individual
files as a disk archive?  Requiring a 5.25 inch drive just to unarchive
files not inherently tied to a disk format leaves those of us without
5.25 inch drives out in the cold.

Mike


Not sure what the options really are here - I am not distributing just a single file. I could have gone with a ShrinkIt archive, but I find them a hassle on a non-IIgs. DOS 3.3 is the target, so a DSK format seems the most obvious. Also easy to use with emulators. You can get a2tools to easily extract files from a DSK image and do with them as you like.

Dave...