In comp.sys.apple2 David Schmenk <dschmenk@yuch.gmail.com> wrote:
Here for your enjoyment is a technology preview/demonstration of a
raycasting and rendering algorithm I have developed as part of my Apple
II 30th birthday-retro-game-just-because-I-can thing. Reminiscent of
Wolfenstein 3D, it runs on a standard 1 MHz 48K Apple II+ (or II w/
Applesoft in RAM/ROM) or greater. Only a joystick is required. It is
possible to run it on an emulator, but I highly recommend using real
hardware with a color monitor. Accelerators make it run too fast, so
disable them if you want the controls to be sane. I present it as a
140K DOS 3.3 disk image compressed with gzip. Download with this URL:
This sounds awfully cool! But do you really need to distribute individual
files as a disk archive? Requiring a 5.25 inch drive just to unarchive
files not inherently tied to a disk format leaves those of us without
5.25 inch drives out in the cold.
Mike