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Re: Raycasting source disk image



William Garber wrote:
"David Schmenk" <dschmenk@YUCH.gmail.com> wrote in message news:a%5th.12349$ji1.269@newssvr12.news.prodigy.net...
: For more retro geeking pleasure:
:
: http://schmenk.is-a-geek.com/tarfiles/RAYSRC.DSK.gz
:
: This contains the current work-in-progress as well as the last version's
: source, self-hosted on Merlin.  Using the cc65 toolchain results in
: assembling and linking the demo files in about 1/2 second (maybe less)
: on a 1GHz 12" Powerbook G4.  Compare and contrast with whatever emulator
: you want :-)
:
: Dave...

That really cool. I hope it's a prerequisite
to some new 3-D games.


I hope so too! I also included a level editor written in (groan) applesoft. I'm sure Rich's version will be much better, but this one calculates the wall edges and intersections and puts textures with vertical accents on the edges when saving back to disk. It's unbelievably slow - only use on an emulator with no speed restrictions or 8MHz+ accelerator. No kidding.

BTW, the 12" Powerbook with DVI is the second best computer Apple ever made :-)

Thanks,
Dave...

FYI, for IIgs, change the Alternate Screen
Display in Control Panel if it does not
display properly.

William Garber
Email Address - willy46pa@garberstreet.com
Alt. Email - willy46pa@comcast.net
Web address - http://www.garberstreet.com