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Re: Raycasting source disk image



David Schmenk wrote:
> I hope so too!  I also included a level editor written in (groan)
> applesoft. I'm sure Rich's version will be much better, but this one
> calculates the wall edges and intersections and puts textures with
> vertical accents on the edges when saving back to disk.

That sounds cool..  I'll take a look at your code and see if I can
fix up the map editor I made...  You put different colors on HGR
screen for different tiles..  I might try this in my map editor.  Right
now
my display code doesn't even show doors...  just draws the map...
a few lines of code will show doors as thicker lines..

I see you ?hand coded? the textures ??

the texture editor I made now allows: 1)copy current color 2)copy
current texture 3)PASTE copied texture, and 4)Fill to current
cursor color..  

Rich