[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Raycasting 3D demo disk
- Subject: Re: Raycasting 3D demo disk
- From: heuser.marcus@freenet.de
- Date: 17 Jan 2007 07:56:50 -0800
- Complaints-to: groups-abuse@google.com
- In-reply-to: <7Skrh.10979$ji1.3237@newssvr12.news.prodigy.net>
- Injection-info: s34g2000cwa.googlegroups.com; posting-host=213.39.148.151; posting-account=maGggg0AAAAK9xaJv3N4k314iAb7_L6i
- Newsgroups: comp.sys.apple2, comp.sys.apple2.programmer
- Organization: http://groups.google.com
- References: <7Skrh.10979$ji1.3237@newssvr12.news.prodigy.net>
- User-agent: G2/1.0
- Xref: g2news2.google.com comp.sys.apple2:16449 comp.sys.apple2.programmer:1491
David Schmenk schrieb:
>
> Download it, give it a try, let me know what you think. I hope to
> have an actual game to play with a geekly humorous story-line
> in a few months based on this technology.
This is great stuff! Pretty fast and "clean" texturing.
The textures looks good, too!
And not to forget: The movement control with a joystick works
very well with a capital "V" - I had no problems with AppleWin
and a decent game pad.
For a game, however, double buffering while not essential could
IMHO give an even better result.
And an optional double-lores mode, as Matt said, would be terrific.
Yeah, I know - just out of the door and those nerds demand more!
;-)
bye
Marcus