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Re: Raycasting 3D demo disk
- Subject: Re: Raycasting 3D demo disk
- From: aiiadict@gmail.com
- Date: 17 Jan 2007 10:07:41 -0800
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David Schmenk wrote:
> Here for your enjoyment
Thank you! Very cool!
> I hope it doesn't end up being a bad idea placing a direct link, but its
> only 11K in size.
windows 2000 had a bit of trouble opening the GZ, but I got it.
>
> However, don't
> think I've made an Apple II perform like NVIDIA's latest GPU.
You made a "playable" walk around in 3d simulation!...
> In order
> to get interactive framerates and decent colors, the lo-res graphics
> mode is employed. I am not double buffering the rendering - you see it
> as it renders. Textures are only 16x16, and there are only 15 of them.
> It would have seemed pretty cool back in 1977 though.
I think it would be cool to put it on hires screen, in a 40X24 window
in the
center...
\\> Download it, give it a try, let me know what you think. I hope to
have
> an actual game to play with a geekly humorous story-line in a few months
> based on this technology.
what I think: it's amazing to see an apple II do this.. reminds me of
the excitement of playing Wolf3d on the GS a few years ago..
Thanks for sharing.. I'm impressed, and I'm sure anyone who has
ever used an apple II would be impressed!
Rich