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Re: Raycasting 3D demo disk



aiiadict@gmail.com wrote:
David Schmenk wrote:
Here for your enjoyment

Thank you!  Very cool!



In order
to get interactive framerates and decent colors, the lo-res graphics
mode is employed.  I am not double buffering the rendering - you see it
as it renders.  Textures are only 16x16, and there are only 15 of them.
  It would have seemed pretty cool back in 1977 though.

I think it would be cool to put it on hires screen, in a 40X24 window
in the
center...


While deciding on the graphics mode, I did consider the hires screen. However the lores mode has distinct advantages. Full screen and more colors make for a more immersive feel. The thing I didn't like about Wold3D was the tiny window in the middle. My feel is a full screen with fast framerate can offset the blocky pixels. I just have to take off my glasses and I can't tell the difference between lores and hires :-)


\\> Download it, give it a try, let me know what you think.  I hope to
have
an actual game to play with a geekly humorous story-line in a few months
based on this technology.

what I think:  it's amazing to see an apple II do this..  reminds me of
the excitement of playing Wolf3d on the GS a few years ago..

Thanks for sharing.. I'm impressed, and I'm sure anyone who has
ever used an apple II would be impressed!


Rich


Thanks,

Dave...