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Re: Two Versions of Bard's Tale I&II for the IIgs?



Yeah it's a gargoyle, I was going from memory when I posted and for
some reason I seemed to remember it being a lion on a shield.  Memory
is playing tricks with me.


heuser.marcus@freenet.de wrote:
> sicklittlemonkey wrote:
> > Tempest wrote:
> > > I guess it's intentional then, but I wonder why?
> >
> > Seems like a graphic designer's (possibly misguided) attempt to give
> > you the subconcious feeling of a "window" into the game world. The
> > cracks leading offscreen top and right are more suitably subtle
> > evidence of this.
> >
> > The character order numbers are not cropped, so this is definitely
> > intentional. The designer has failed spectacularly if the effect draws
> > your attention enough to think it's a bug. ;-)
>
> First of all I guess it a gargoyle and not a lion  ;o)
>
> And I don't think that it is a bug but a rather nice way to start the
> 3D window at an exact word address. In fact the graphic background
> disguises a screen layout comprising of byte and word boundaries for
> the 3D window (7 words wide) and text areas (non-proportional 8 bit
> wide font...).
>
> This of course simplifies programming and speeds up execution time
> immensely. Escpecially on a computer without a blitter chip.
>
> Using a "thinner" motive for the gargoyle (with a 3D effect, no less)
> would have been possible also, but a width of 16 pixels is really not
> much to work with.
> 
> bye
> Marcus