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Re: Two Versions of Bard's Tale I&II for the IIgs?
sicklittlemonkey wrote:
> Tempest wrote:
> > I guess it's intentional then, but I wonder why?
>
> Seems like a graphic designer's (possibly misguided) attempt to give
> you the subconcious feeling of a "window" into the game world. The
> cracks leading offscreen top and right are more suitably subtle
> evidence of this.
>
> The character order numbers are not cropped, so this is definitely
> intentional. The designer has failed spectacularly if the effect draws
> your attention enough to think it's a bug. ;-)
First of all I guess it a gargoyle and not a lion ;o)
And I don't think that it is a bug but a rather nice way to start the
3D window at an exact word address. In fact the graphic background
disguises a screen layout comprising of byte and word boundaries for
the 3D window (7 words wide) and text areas (non-proportional 8 bit
wide font...).
This of course simplifies programming and speeds up execution time
immensely. Escpecially on a computer without a blitter chip.
Using a "thinner" motive for the gargoyle (with a 3D effect, no less)
would have been possible also, but a width of 16 pixels is really not
much to work with.
bye
Marcus