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Re: 80 Cols. In Apple II Infocom Games



On Mon, 18 Sep 2006, Tempest wrote:

Must be only the earliest games with the early interpreters that didn't
support 80 cols. My copies of Zork I, II and III don't (versions 26, 7,
and 10 respectively).

Zork 1 v88 int.M
Zork 2 v48 int.M
Zork 3 v17 int.M

I think these are the versions Activision had up at one time. I came up with a tool for injecting Z3 files into disk images using various versions of the Infocom interpreter stub and these could have come from there. (It's on ifarchive.org under the name InterL)

-uso.