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Re: 80 Cols. In Apple II Infocom Games
Thanks for the information, I'll have to look into that tool.
One other Infocom related oddity I found while looking through my games
last night is that my copy of Spellbreaker has the strangest looking
disk label. Instead of the normal long rectangular label with the game
name written in a stylized script, it has a small square generic
looking Infocom label with the name and some other info printed by what
looks like a dot matrix printer. Normally I'd assume that this was a
priated copy, but the Infocom logo on the top is printed professionally
on the label. Is this some odd cost cutting label variation? The game
is the earlier of the two Spellbreaker versions so that might mean
something.
Lyrical Nanoha wrote:
> On Mon, 18 Sep 2006, Tempest wrote:
>
> > Must be only the earliest games with the early interpreters that didn't
> > support 80 cols. My copies of Zork I, II and III don't (versions 26, 7,
> > and 10 respectively).
>
> Zork 1 v88 int.M
> Zork 2 v48 int.M
> Zork 3 v17 int.M
>
> I think these are the versions Activision had up at one time. I came up
> with a tool for injecting Z3 files into disk images using various versions
> of the Infocom interpreter stub and these could have come from there.
> (It's on ifarchive.org under the name InterL)
>
> -uso.