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Re: Silly question...
> Can anyone else 'feel' the slight clunkiness the mouse introduces on
> the //c ? It has a dumb hardware implementation that slightly modifies
> the game port signalling to work with a mouse as well, and consequently
> machine cycles are stolen by the mouse firmwares interrupt handlers.
Yeah, I think it induces flicker on the title screen of money munchers
a little bit -- or maybe that has to do with VBL working a little
differently?
Is there a way to deactivate the mouse firmware, other than disabling
interrupts?
-B