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Re: Apple II VGA Video Generator Card Project



Mark McDougall wrote:
Michael J. Mahon wrote:

Think about how long it will take an Apple to fill a 1.2MB (that's
*mega*bytes) frame buffer.  There is a reason that higher resolutions
and color depths go with more powerful processors (and with more RAM).


Yes, but what might be worth doing is adding tilemap/sprite support. That relieves the CPU of doing a lot of data shuffling. Might even be able to port some NES games across...

Tiling is *exactly* the kind of approach that can reduce processor
overhead for a given pixel count--but, again, a large VGA display
mode will require either a *lot* of 8x8 tiles (better tile resolution,
but slower) or about 80x60 16x16 tiles (less tile resolution, but
faster).

-michael

Music synthesis for 8-bit Apple II's!
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