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Re: Ultima & Mockingboards on each of the Apples



I'm pretty sure that Ultima V would work with an apple II+ if you had enough memory, at least I seem to remember that but I'm not sure.

None of the mockingboard setup menus for ultima list the mockingboard D. I seem to remember reading that a program needed different drivers for the D which would make sense but I've never used one.

I'm working on a mockingboard and software compatibility page on my apple II wiki, feel free to contribute:

http://www.applevault.com/cgi-bin/twiki/view/Main/Mockingboard


Kevin


Great Hierophant wrote:
Each of the Ultimas that work with a Mockingboard, Ultima III, Ultima
IV and Ultima V,
While each game works in any Apple II with 64KB of RAM, not all will
play Mockingboard music on each Apple II.  Lets go over each game on
each type of system:

Ultima III: Exodus

Supports Sound I, Spound/Speech, Sound II
Utilizes One AY-891x Chips maximum

Apple II - Yes (crashes AppleWin though)

Apple IIe - Yes

Apple IIc - Unknown, only if it works with Mockingboard D.

Apple IIgs - I have read reports that it does work, but others state
that it doesn't.

Ultima IV: Quest of the Avatar

Supports Sound I, Sound/Speech, Mockingboard A or Mockingboard C
Utilizes Two AY-891x Chips maximum

Apple II - Yes

Apple IIe - Yes

Apple IIc - Unknown, only if it works with Mockingboard D.

Apple IIgs - Not unless patch is used.

Ultima V: Warriors of Destiny

Supports Sound I, Sound II, Sound/Speech, Mockingboard A, Mockingboard
C, Phasor
Utilizes Four AY-891x Chips maximum

Apple II - No, "Activate Music" option is removed from main menu

Apple IIe - Yes (requires 128KB ala Commodore 64/128 Version)

Apple IIc - Unknown, only if it works with Mockingboard D.

Apple IIgs - Not unless patch is used.