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Re: DOS for ProDOS, pt.2
sicklittlemonkey wrote:
Just in case you missed it, the DOS anatomy files have:
http://www.textfiles.com/apple/ANATOMY/symbol.cross.ref.txt
This lists all the addresses & symbols in their disassemblies.
Not complete source code, and not the format you want.
But something. ;-)
Cheers,
Nick.
PS: Don't you wish Apple had just done a better job of
ProDOS/BASIC.SYSTEM in the first place? In fact, if they'd put
compatibility at the top of their list when starting various
endeavours, they wouldn't have become the underdog, and lost developers
like me. We'll see how the transition to Intel chips goes ...
The real problem they faced was a consequence of not providing a
formal interface to DOS for assembly programs. If they had done
so, there would not have been such an assortment of "hacks" by
program developers. This made a "compatible" interface quite
difficult without program changes.
Of course, they thought (as they always think when offering an
improvement in capability) that the new features of ProDOS would
be a sufficient attraction for developers to move their code to
ProDOS.
And for some, it was--but not all. And not at all for
self-booting games, for which the OS was self-contained,
the new features were meaningless, and copying to a hard
disk was just another piracy threat.
-michael
Music synthesis for 8-bit Apple II's!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
tool--and it is seriously underused."