[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Games With Mockingboard Support
The Adlib Sound Card had over half a decade (1987) over the
Mockingboard (1980). Computer music was hardly a major concern, and
the tone-based synthesis of the Mockingboard was hardly inspiring to
serious music composers. In those days, the music hardware of a home
computer was primarily intended for sound effects and short, catchy
intro tunes. The Adlib card was a step up, but it had more of the synth
quality so appreciated in 80s music. It also helped that it was
reasonably cheap, came with good composing and synthesizing software,
was well advertised and garnered the support of a major third party
game publisher (Sierra) soon after its release. Of course, when
Creative released its Adlib-compatible Sound Blaster with the inclusion
of (crude in the beginning) digital recording and playback
capabilities, everybody had to have one. (The PC Speaker was no longer
cutting it for sound effects.)
Someone asked what a Creative Game Blaster is like. A Game Blaster has
the same basic specs as a Phasor card or four AY-3-8910 chips.