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Re: Lo-Res Hijinks ... Enjoy!
"Craig Bower" <to.email.me@post.a.request.message> wrote in
news:S61oe.23958$HI.6308@edtnps84:
> Here's a list of commands, if you haven't already found them all.
> (I admit my documentation sucks!)
>
> Q W E
> A D - Directional control of cursor
> Z X C
>
> S - Plot on / off
>
> Left/Right arrow - Cycle through the colors
>
> B - Add 1 line wide border (current color) around screen - plot must
> be on G - paint full display (current) color - plot must be on
> N - New drawing - clear screen
> P - rePlace Color 1 with Color 2 - slow as heck
> I - Inverse current drawing
> CTRL-F - File operations - Load / Save
> CTRL-Q - Quit
> "+" - Exclusive OR LoRes page stored at A$2000 with current drawing.
That was my next question. I think you need to add a "?" command...
:-)
> Images of monsters? I could lend a hand and draw some for you. In
> essence, when I get the myriad of other projects finished, I'll be
> writing a LoRes game much the same, so I'd be able to reuse them in
> that project.
Cool. Once I get the game portion working, I'll post my stuff
somewhere.
> What do I use for development? Well, between the ( ] ) and ( * )
> prompts, I use paper, pen, and heavily reference the 6502 Op-Code
> chart I have here to determine what byte opcode I need to do what I
> want. No exotic assemblers, no special cross platform (unless you
> count working in an emulator on a PC) and no real tricks going on. I
> just write the applesoft, determine if I need ML to make things work
> quicker, if so, I'll write the ML for it. Sometimes it works as I
> anticipate, other times it's hit-or-miss as I'm far from being a
> gifted ML programmer by any stretch of the imagination.
I've been tempted to use the emulator for debugging, but the monitor has
sufficed up to this point. I started just typing in Applesoft, but
quickly got into a mess with my line numbers. Not knowing anything
else, I went back to Merlin and "found" MD-Basic.
Can't wait to see more!!
-Rob