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Re: Question about Commodore64 and Apple II
- Subject: Re: Question about Commodore64 and Apple II
- From: Jeff Thomas <a2forever@usa.net>
- Date: Thu, 10 Mar 2005 02:42:46 +1300
- Newsgroups: comp.sys.apple2
- Organization: Ihug Limited
- References: <090320050552040293%lockar@locutus.DOTorg> <Xns96141F012CD2jlodoenthegridnet@216.196.97.140>
- Reply-to: a2forever@usa.net
- Xref: g2news1.google.com comp.sys.apple2:9312
Jeff Lodoen wrote:
> Apple II had no sound chip. Access to a particular register would
> cause the speaker to click. The faster the clicks the higher
> the pitch.
Unlike standard Commodore 64 which lacked internal slots for expansion cards
like modern PCs and Mac's. You could actually buy 'sound card' for standard
Apple II that can produce better sounds. Then again, Apple IIGS had a
dedicated built-in sound chip that is vastly superior to even Amiga!
> Digitized sound is possible, but difficult in an action game.
"Castle Wolfenstein" and "Beyond Castle Wolfenstein" were two action games
that intregrated speech and first ever released on Apple II created by late
Silas Warner. "Thunderchopper" has digitised sound when used with
"Thunderboard" sound card.
Who could find the digitised sound from title sequence of "Ghostbusters"
game.
Speech generation software is another area, "The Voice" by Muse software was
the first truly audible one (another Silas program!!!), and followed by
"S.A.M" - remember it???