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Re: Game name, I'm going senile...
Oh yeah, that was another game I remember looking at. I worked in a
college computer lab at the time and we got it as a piece of educational
software to evaluate. It was a great primer for digital logic design.
Unfortunately, it's not the game that I'm trying to remember. The game
I'm talking about actually involved pushing square blocks around on the
screen to complete the circuits.
dsf@globalcrossing.net (Dan Foster) wrote in
news:aqf862$6h8$1@node21.cwnet.roc.gblx.net:
> In article <20021107210702.11168.00004697@mb-fi.aol.com>,
> Michael J. Mahon <mjmahon@aol.com> wrote:
>>
>>Rocky's Boots was a great "game"--and resembled connecting logic
>>gates more than anything else.
>
> Hrm. Is this the same Rocky's Boots game that was mentioned in the
> book (written by Jeanne DuPrau and Molly Tyson, circa 1986, about the
> Apple IIgs's development) about having busted an "official" firmware
> entry point or something similar and the GS engineering team had to
> work around it?
>
> (mind you, this is from a 15 year memory of having read that book,
> which we bought when we got the brand-new $3000 GS as part of a
> package deal ;) )
>
> Sounds like Rocky's Boots (which I never got to see) is a pretty nifty
> 'game'. For some reason, that mention of firmware issue 15 years ago
> has stuck in my mind and I always meant to get the story straight in
> some more details than was covered in that book. Dunno why, but
> probably some connection to the fact that I spent so many of these
> early GS years poking around in the firmware listings, reverse
> engineering the various functions, purely for fun ;)
>
> -Dan
>