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Re: John Broderick Space War Games - file version uploaded to asimov
On Friday, March 8, 2013 11:59:04 AM UTC-6, Chuck Morris wrote:
> Excellent! Your efforts are greatly appreciated, and I was only too happy to create and post the original nib image. I've begun attempting to create such images for a number of games in my collection that I've not found elsewhere when I have a bit of free time. So far my attempts have been pretty hit-or-miss, using SST's default options. I'll eventually go back and see if I can get some of the failures to work by tweaking the options, but if anyone has any suggestions on that front, I'd love to hear them.
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> I'm glad to hear that the bad sector on track 00 wasn't being used, which I thought was likely to be the case. As I recall, it wasn't too uncommon for some folks to intentionally damage an unneeded sector on a disk to prevent a casual user from being able to copy it. I wouldn't be at all surprised if that's what happened here.
Which titles are giving you trouble? There may be easier alternatives than trying to get nibble images via SST. Or, even if you can get partial or non-working nibble images of them, or of at least track $00, then there are still other options for getting the data off and normalized. David was kind enough to add an option to ADT to get raw nibble data, which can be used to at least see what format the original disk is in and create a conversion method.
Happy to help preserve what you have; just need some more info to go on.
[FWIW, I did spend a bit of time looking up 'John Broderick' and found some info on his Apple II days at least. He had some articles appear in Assembly Lines and elsewhere, and was apparently active in the Dallas Apple Users Group early (c.1978). So I'd guess this game he wrote was pretty early as well - maybe 1980-81?]
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