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Re: IIGS 6.0.1 Source Code



On Tuesday, January 15, 2013 12:59:54 PM UTC-6, dagz wrote:
> While Kegs is still my favorite emulator, it leaves a bit to be desired in some areas. Compiling sound on Mac OSX is one of them. And as you've stated, user-friendliness is lagging a bit. But my statement was also in reference to what is available in general. Sweet16 is Mac only. KEGS32 is a specialized port. Etc. I didn't mean to imply that there weren't any cross-platform IIgs emulators. My last experience with GSPort was a while ago, and I had an issue installing so I quickly abandoned it. To be fair, I was in a pinch for time and didn't give it much of a chance. I know you've put a lot of work in to it and I'm really glad. I'm sure it's the best out there as far as modern support. I'm planning on doing some work with a Raspberry Pi in the coming months and the idea is to port KEGS/GSPort to that device. But for people that don't know what a makefile is, a Java based emulator might make more sense. And that's assuming that BLuRry was planning on using Java... just an assumption based on the background of Jace. And while GSPort supports an impressive list of platforms, Java still does run on even more (disclaimer: I am not a fan of Java, so do not take this as some sort of fanboyism... I operate on logic.) Anyway, you do remind me that I need to take another look at GSPort, but overall, the design of KEGS/GSPort and its UI are really starting to show the signs of age. I looked into working on this a while ago, but the amount of time required is beyond what I can commit to. That's another reason to support anyone who wants to try and write a new take on an Apple IIgs emulator.

I use GSPort all the time - it's great !!! With Uthernet and SAFE I can browse to ftp's like Asimov and dowload directly into the emulator hard drive.